Key Statistic: Knowledgeable
Tech Level: 2
Unskilled
The character has a vague idea that the world is made up of the eight elements, though they can scarcely fathom what this might mean.
Sample Actions
Identify Element (Achieve Success; identified): The character can identify the elements at play in a given environment or reaction.
Beginner (1-3)
The character has dabbled in extracting and purifying elements from their natural forms, and can identify the elemental components of a substance and generate their most obvious effects. The character can create brews with Beginner effects and methods of delivery.
Sample Actions
Create Beginner Brew (Achieve Success; created): see below.
Advanced (4-6)
The character is well practised with distilling pure elemental properties from base and complex materials, and can combine them in a range of unusual forms and exotic effects. The character can create brews with Advanced effects and methods of delivery. Brews can have up to two separate (non-conflicting) effects.
Sample Actions
Create Advanced Brew (Achieve Success; created): see below.
Complex (7-9)
The character has practically mastered summoning the most uncanny and seemingly impossible effects from the elements. He can reliably extract, distil and hold in solution even the most complex of elements. The character can create brews with Complex effects and methods of delivery. Brews can have up to three separate (non-conflicting) effects.
Sample Actions
Create Complex Brew (Achieve Success; created): see below.
Peak (10)
The character's ability to manipulate the energies of the world is almost indiscernible from true magic. There are few energies this character cannot bind given time and resources. The character can create brews with Peak effects and methods of delivery. Brews can have up to three separate effects.
Brews
Alchemy is a structured, almost scientific process, and as such a single element or border-element will have a reliable and consistent effect when used in a particular delivery method so long as it is handled correctly. Creating an alchemical Brew consists of two parts. First the element must be successfully distilled and that Distillation must be held in stasis. Secondly that Distillation is adapted into a Brew that has a single Delivery Method by which it affects its target.
A Distillation's Intense or Powerful Talent will always be equal to the value of the creator's Alchemy Skill, and the Distillation will pass this Talent onto any Brew made with it. A character must choose a Delivery Method for any Brew, and then may choose one (or more depending on Skill level) Element from which to draw and Effect. In all cases the character must have a level of Skill equal to the requirement on the table below. If a test to create a Brew succeeds by sufficient margin to generate an Advantage then that Advantage can be applied as an additional effect to the Brew.
Distillation | Delivery Method | ||||||
---|---|---|---|---|---|---|---|
Element | Demi-Element | Complexity | Absorption | Consumption | Exposure | Inhalation | Venous |
Fire | Advanced | Advanced | Advanced | Beginner | Advanced | Complex | |
Ash | Beginner | Beginner | Beginner | Complex | Beginner | Advanced | |
Earth | Beginner | Beginner | Beginner | Complex | Advanced | Advanced | |
Breath | Beginner | Advanced | Advanced | Beginner | Beginner | Complex | |
Air | Beginner | Advanced | Advanced | Complex | Beginner | Advanced | |
Day | Beginner | Complex | Complex | Beginner | Advanced | Advanced | |
Light | Advanced | Advanced | Advanced | Beginner | Advanced | Advanced | |
Shadow | Complex | Complex | Complex | Beginner | Beginner | Complex | |
Dark | Advanced | Advanced | Advanced | Beginner | Advanced | Advanced | |
Deep | Complex | Beginner | Beginner | Complex | Advanced | Complex | |
Water | Beginner | Beginner | Beginner | Complex | Beginner | Beginner | |
Drink | Beginner | Beginner | Beginner | Complex | Advanced | Advanced | |
Life | Beginner | Beginner | Advanced | Advanced | Beginner | Beginner | |
Cycle | Complex | Complex | Advanced | Beginner | Advanced | Complex | |
Death | Beginner | Beginner | Beginner | Advanced | Beginner | Beginner | |
Destruction | Complex | Complex | Advanced | Complex | Complex | Advanced |
Fire
Fire is the energy of
Distilling Fire:
Opposed: Dark, Shadow and Deep.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Ash
Ash is the energy of
Distilling Ash:
Opposed: Deep.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Earth
Earth is the energy of
Distilling Earth:
Opposed: Water, Deep and Drink.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Breath
Breath is the energy of
Distilling Breath:
Opposed: Drink.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Air
Air is the energy of
Distilling Air:
Opposed: Life, Cycle and Drink.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Day
Day is the energy of
Distilling Day:
Opposed: Cycle.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Light
Light is the energy of
Distilling Light:
Opposed: Death, Destruction and Cycle.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Shadow
Shadow is the energy of
Distilling Shadow:
Opposed: Destruction.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Dark
Dark is the energy of
Distilling Dark:
Opposed: Fire, Ash and Destruction.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Deep
Deep is the energy of
Distilling Deep:
Opposed: Ash.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Water
Water is the energy of
Distilling Water:
Opposed: Earth, Ash and Breath.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Drink
Drink is the energy of
Distilling Drink:
Opposed: Breath.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Life
Life is the energy of
Distilling Life:
Opposed: Air, Breath and Day.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Cycle
Cycle is the energy of
Distilling Cycle:
Opposed: Day.
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Death
Death is the energy of
Distilling Death:
Opposed: Light, Day and Shadow
Absorption (Unguent, balm, poultice or oil):
Consumption (Potion, pill, elixir or concentrate):
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Destruction
Destruction is the energy of
Distilling Destruction:
Opposed: Shadow.
Absorption (Unguent, balm, poultice or oil): Causes terrible acidic burns.
Consumption (Potion, pill, elixir or concentrate): Causes the imbiber to go into a hateful rage, but also damages the internal organs.
Exposure (Energy):
Inhalation (Gas, vapour or mist):
Venous (Coating or dose):
Skills |
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Acumen | Alchemy | Animal Training | Artistry | Athletics | Awareness | Bargaining | Body Control | Brawn | Conning | Cookery | Deduction | Disguise | Divhi Religion | Divination | Engineering | Farming | Flattery | Gaming | Governance | Healing | Herbalism | Herding | Intimidation | Leadership | Marksmanship | Martial Combat | Material Crafting | Music | Numeracy | Oratory | Performing | Questioning | Region Lore | Region History | Resolve | Riding | Sleight of Hand | Speak Language | Stamina | Stealth | Strategy | Swimming | Teaching | Terrain Survival | Tracking | Trapping | Unarmed Combat | Vehicle Handling | Wit |