Athletics Skill
A character with the Athletics Skill is adept at jumping, falling and aerial manoeuvres, as well as other physical pursuits of an acrobatic nature. He can swing, flip, leap vertically and horizontally, sprint, and generally shift his weight and control the movements of his body to maximum effect. Athletics might also be used to worm through a small gap, or represent flexibility. These sorts of actions are usually at least a little risky, and quite physically taxing for the athlete.

Key Statistic: Agility
Tech Level: 1

Unskilled


Jump

any actions that can be attempted without the skill
Advantage:

Leap

any actions that can be attempted without the skill
Advantage:

Sprint

any actions that can be attempted without the skill
Advantage:

Beginner (1-2)


Tumble

the primary action the skill is required for
Advantage:

Roll

any actions that can be attempted without the skill
Advantage:

Professional (3-5)


Handstand

an additional, more complex action now available
Advantage:

Tightrope Walking

any actions that can be attempted without the skill
Advantage:

Aerial Rolling

any actions that can be attempted without the skill
Advantage:

Wall Running

any actions that can be attempted without the skill
Advantage:

Soften Fall

any actions that can be attempted without the skill
Advantage:

Expert (6-7)


Aerial Redirection

an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:

Master (8-9)


Soft Step

see above, but even more complex, and usually more niche
Advantage:

Perfect (10)


Run on Water

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Leaf on the Wind

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Specialities


Balancing; Falling; Hand Walking; Jumping; Leaping; Swinging; Tightrope; Tumbling

Skills
Acumen | Alchemy | Animal Training | Artistry | Athletics | Awareness | Bargaining | Body Control | Brawn | Conning | Cookery | Deduction | Disguise | Divhi Religion | Divination | Engineering | Farming | Flattery | Gaming | Governance | Healing | Herbalism | Herding | Intimidation | Leadership | Marksmanship | Martial Combat | Material Crafting | Music | Numeracy | Oratory | Performing | Questioning | Region Lore | Region History | Resolve | Riding | Sleight of Hand | Speak Language | Stamina | Stealth | Strategy | Swimming | Teaching | Terrain Survival | Tracking | Trapping | Unarmed Combat | Vehicle Handling | Wit