Aulorn's Gate
intro

Tech Code: 6
Governments:
Religions:
Industries and Trades:
Major Terrain:
Primary Languages:
Major Settlements: Aulorn's Gate.

Geography


Physical Geography

The region is dominated by the presence of the only major northern pass from which it takes its name.

Political Geography

The free city of Aulron’s Gate falls formally under the rule of the High King, but the rulers were granted freedom to act as a feif generations ago to facilitate a more neutral trade environment with the Ghans. It is the constant target of attacks from other parties but it remains strongly allied with both Vo Gabrov and Ralstaa. Even birdmen are generally welcome as traders here and Vargor have their own district, the ruling family for the past couple of generations (close to three hundred years) have been deeplings, though here they are known as Mhulak, and many ralstaans have not made the link between the two races. Men and Mhulak are totally intergrated and there is a large Mhulak population, especially in the richer quarters where much of Duke Munsun’s large extended family live. While the City itself is a fief, the territory south of it is administrated by Munsun in the name of the High King of Ralstaa.

Munsun rules here, but is obligated to consult an elected caucus over any issues of law or policy. While his decision is still his own this caucus is mostly made up of influential traders who could bankrupt him farely quickly if they felt the need, so he tends to court them if not be ruled by them. Caucus members are elected for life or until they are voted out by three to one decision in the caucus. There are no regular meetings and the caucus can only assemble when Munsun calls them, but he makes a habit of doing this monthly, in addition to meetings in response to any situation.

Social Geography

The combination of all of the races of Ralstaa; Dunsain, Birdman and some Lleweithe with the Ghans, Vargor and Mhulak of the Duchies in the north makes for a mixing pot of so much rich and often starkly contrasting culture and society. Furthermore the Free City and it’s territories, essentially extending to the Gate itself, are neither Ralstaan nor Ghan in architecture, society or atmosphere, making Aulorn's Gate something in between the two and yet totally unlike either.

Setting Trait (value): name trait

History


Abridged History

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People


The Men and Myr at the Cold Gate

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Flora and Fauna

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Notable Individuals

Duke of The Free City, His Grace Munsun the Gatekeeper
Munsun the Gatekeeper, son of Munsun the Invincible is the second in his line to reign as Duke of Aulron’s Gate, however Munsun and his father’s reign between them have outlasted whole dynasties of their landsman predecessors. The younger Munsun has ruled for the past century and a half since his father’s disappearance.

Kruu
The lanky buzzard-like Kruu is the youthful demagogue who has become suddenly popular amongst the small rookery in Aulron’s Gate.

Zukbaal Ro-Brthmanz
The chief lieutenant of the Duke of the Free city is his cousin Zukbaal

Master of the Northmarch Cabal, Radd Uth-Kamar
The most influential member of the Caucus at the moment is Radd Uth-Kamar, known better as Radd the Southerner, representative of the powerful Northmarch Merchant Cabal.

Arian Uth-Alliard
The largest landholder in the free city, though he lacks an actual title
Known as the greatest beauty of all Ralstaa
Also known for his taste for women, he keeps a good number of the Gate’s whorehouses in business personally.
Also a has an alterego, gifted to him by a slighted magician. A being called ‘Handome Jack’, a creature so hideous that those that look upon him die from shock. Arian has invested nearly his entire family wealth in finding magical ways to retain his original appearance, but his reflection will always show his true self no matter what he does.

Culture


Social Etiquette and Customs

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Arts and Entertainment

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Diet and Eating Customs

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Fashion and Dress

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Religion and Philosophy

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Transportation and Communication

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Common Pass Times

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Political


Political System

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Legal System and Enforcement

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Military

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Technology


Architecture and Construction

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Daily Living

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Major Industry

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Medicine

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Economy


Trade

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Major Export and Import

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Money

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Today at the Cold Gates…


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The Knives of Rallah, High Kingdom of Ralstaa
The Shaeish Kingdoms Caldare, Donnaigh, Rhuovaith, Kileirey, Balleymoore, Cannavin, Wynd, Breconn, Coulbaigh
The Lleweith Kingdoms Avalaigh, Haeliard, Lammornia, Branddale, Talladale, Bradenthyr, Tohl
The Starwood Cwmbran, Kentallen Wood, Uerenuell
Tuarvael Castrette, Serlot, Friesse
The Dunsain Kingdoms Byrnham, Blackstone, Craigbyrn, Duncarrick, Strath Gorge, Garynshae, The Clanlands, Aulorn's Gate
Director's Miscellany Amenities, Culture, Gear & Prices, Professions, Random Encounters, Small Settlement Generator, Supporting Cast Generator