Key Statistic: Will
Tech Level: 4
Unskilled
Relax
the primary action the skill is required for
Advantage:
Beginner (1-2)
Slow Pulse
the primary action the skill is required for
Advantage:
Slow Breathing
the primary action the skill is required for
Advantage:
Professional (3-5)
Action
an additional, more complex action now available
Advantage:
Expert (6-7)
Action
an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:
Master (8-9)
Action
see above, but even more complex, and usually more niche
Advantage:
Perfect (10)
Perfect Action
an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:
Specialities
Contortion: This enhancement speciality focuses on a character's ability to bend and reshape his body, be it to slip out of bonds, pass a small space, or just entertain a crowd. Dislocating and relocating joints, or maintaining exceptional flexibility are essential elements of the process.
Enhance Might: With concentration, an a perfect fusion of all elements of mind and body some characters learn to push their physicality beyond the limitations of their natural talents. This enhancement speciality can be used to increase a character's capacity to lift or move weight, or force, through the reallocation of his vital energies onto a single task.
Enhance Speed: Where some characters can learn to become stronger through the focusing of their vital energies, others can become faster, increasing the deftness of their hands or the swiftness of their reactions. This enhancement speciality is useful primarily for actions that need swift reactions, allowing a character in a state of heightened energy to react preternaturally fast.
Heighten Sense: When a character focuses his vital energies externally his senses can becomes heightened - attuned with that which is around him. This counteracting speciality is predominantly useful when searching for something, especially when attempting to intuit, in the face of potential distraction, or other disadvantage (such as the lack of a another sense).
Ignore Exhaustion: When using this counteractive speciality a character is able to temporarily shrug off the negative effects of exhaustion damage until a later point. Essentially the perfect union of will and form create a sum greater than the whole, which can continue on where a more splintered being could not.
Ignore Harm: In the same way as Ignore Exhaustion, this counteracting speciality allows a character to temporarily ignore the pednalties associated with physical injury. This does not mean that he is not injured, simply that he is able to continue to function normally in the face of injury, such a master of his own physical vessel is he.
Skills |
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Acumen | Alchemy | Animal Training | Artistry | Athletics | Awareness | Bargaining | Body Control | Brawn | Conning | Cookery | Deduction | Disguise | Divhi Religion | Divination | Engineering | Farming | Flattery | Gaming | Governance | Healing | Herbalism | Herding | Intimidation | Leadership | Marksmanship | Martial Combat | Material Crafting | Music | Numeracy | Oratory | Performing | Questioning | Region Lore | Region History | Resolve | Riding | Sleight of Hand | Speak Language | Stamina | Stealth | Strategy | Swimming | Teaching | Terrain Survival | Tracking | Trapping | Unarmed Combat | Vehicle Handling | Wit |