Brawn Skill
A character with the Brawn Skill has developed and honed their muscles through disciplined exercise, they are better able to lift and push weights as well as able to strike harder and better able to endure physical blows. These characters also tend to be physically larger and heavier than normal members of their race. In most cases the Brawn skill can be used to enhance the base uses of the Strength and Endurance statistics.

Key Statistic: Strength
Tech Level: 0

Unskilled


Lift

any actions that can be attempted without the skill
Advantage:

Carry

any actions that can be attempted without the skill
Advantage:

Push/Pull

any actions that can be attempted without the skill
Advantage:

Break

any actions that can be attempted without the skill
Advantage:

Beginner (1-2)


Sunder

the primary action the skill is required for
Advantage:

Powerlift

any actions that can be attempted without the skill
Advantage:

Restrain

any actions that can be attempted without the skill
Advantage:

Professional (3-5)


Action

tba
Advantage:

Expert (6-7)


Action

an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:

Master (8-9)


Action

see above, but even more complex, and usually more niche
Advantage:

Perfect (10)


Perfect Action

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Specialities


A list of common specialities with links to their rules

Skills
Acumen | Alchemy | Animal Training | Artistry | Athletics | Awareness | Bargaining | Body Control | Brawn | Conning | Cookery | Deduction | Disguise | Divhi Religion | Divination | Engineering | Farming | Flattery | Gaming | Governance | Healing | Herbalism | Herding | Intimidation | Leadership | Marksmanship | Martial Combat | Material Crafting | Music | Numeracy | Oratory | Performing | Questioning | Region Lore | Region History | Resolve | Riding | Sleight of Hand | Speak Language | Stamina | Stealth | Strategy | Swimming | Teaching | Terrain Survival | Tracking | Trapping | Unarmed Combat | Vehicle Handling | Wit