Braymen Plains
intro

Tech Code: 1
Governments: Countless Tribal Warbands
Religions: The braymen tend to seek a totem for their tribe, a symbol of a great spirit, which they then devote themselves to
Industries and Trades: Braymen take what they need, from one another or others, they hunt for food and fight for prime hunting grounds, weapon-making is their only real trade, which they do with stone, flint or sometimes brass, but they favour stealing steel weapons
Major Terrain: Flatland
Primary Languages:
Major Settlements:

Geography


Physical Geography

The Braymen Plains are an area of broad flat lands in the north gradually becoming steep-sided hills to the south.

Political Geography

A couple of decades ago a large group of displaced braymen came over the Haedrasian border from the east and made their home in the nation of Deria. Within a matter of months more of the creatures had come and begun lairing in the natural cave systems around the southern hills of the land. By the end of the year the Derians were gone, and the braymen were living in their cities and hunting in what were their farmlands. The guilds sent the nation aid, but the more the Deria suffered the less they could afford, and by the time the guilds agreed that the braymen were a mutual enemy it was too late. Now the beastmen rule here, and their society is based around large hunting packs that brawl with one another over territory, and raid the lands of their neighbours with impunity.

Social Geography

The braymen here, like their cousins in the lands of old Iria, are not civilized. They are led by strong war-chiefs and shamanic mundu, and their lives are brutal and their nature warlike. Highly territorial, they have little respect for man or goblyn except as quarry. They have been known to take slaves, though they tire of them quickly.

Faith and Worship

maintain formatting

Setting Trait (value): name trait

History


Timeline

date event

fluff title

fluff content.

People


Races and Nationalities

maintain formatting

Flora and Fauna

maintain formatting

Notable Individuals

Individual
maintain formatting

Culture


Social Etiquette and Customs

maintain formatting

Arts and Entertainment

maintain formatting

Architecture

maintain formatting

Diet and Eating Customs

maintain formatting

Fashion and Dress

maintain formatting

Religion and Philosophy

maintain formatting

Transportation and Communication

maintain formatting

Common Pass Times

maintain formatting

Political


Political System

maintain formatting

Legal System and Enforcement

maintain formatting

Military

maintain formatting

Technology


Architecture and Construction

maintain formatting

Daily Living

maintain formatting

Major Industry

maintain formatting

Medicine

maintain formatting

Economy


Trade

maintain formatting

Major Export and Import

maintain formatting

Money

maintain formatting

Today In Place…


maintain formatting

The Sprawling Southlands and the Western Kingdoms
Esterfel Sandour, Irak, Newhone, Kipir, Talrat, Verca, Lebros, Kadar, Zulgar, Qilkur, Maradahl, Azakay, Lamorand, Sipra, Eyat, Usuk, Alare, Zeytin, Braymen Plains
Saldania Ilmarrow, Doraim, Vledos, Kasharyk, Kadoc, Pelos, Bethamzthac, Balica, Karsuk
The Divide Arumthar, The Taurvann
Farland Usdai, Kimmura, Mzrad, Bulghaz, Perapos, Kayaba, Sudar, Sorâne, Hyd
Director's Miscellany Amenities, Gear, Prices, Professions, Random Encounters, Sample Characters, Series Loglines, Small Settlement Generator, Supporting Cast Generator