Table of Contents
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Tech Code: 6
Governments:
Religions:
Industries and Trades:
Major Terrain:
Primary Languages:
Major Settlements:
Geography
Physical Geography
From the eastern shores of Crater Lake to the western reaches of the Kayari Steppe, Bulghaz sits at the mouth of the Sudarese Way, where that dust-choked pass begins to rise up into the Shoulders of the World and then eventually descend into the Battlewaite.
Political Geography
The Mollah and Satrap of Bulghaz rule in tandem, each with certain powers and rights, but neither able to govern effectively alone.
Social Geography
Only in the heavily settled lands around the shores of Crater Lake have the goblyns settled in any numbers, and here villages and small cities gather abnormally close together.
Faith and Worship
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Setting Trait (value): name trait
History
Timeline
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People
Races and Nationalities
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Flora and Fauna
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Notable Individuals
Individual
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Culture
Social Etiquette and Customs
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Arts and Entertainment
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Architecture
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Diet and Eating Customs
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Fashion and Dress
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Religion and Philosophy
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Transportation and Communication
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Common Pass Times
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Political
Political System
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Legal System and Enforcement
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Military
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Technology
Architecture and Construction
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Daily Living
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Major Industry
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Medicine
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Economy
Trade
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Major Export and Import
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Money
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Today In Place…
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The Sprawling Southlands and the Western Kingdoms | |
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Esterfel | Sandour, Irak, Newhone, Kipir, Talrat, Verca, Lebros, Kadar, Zulgar, Qilkur, Maradahl, Azakay, Lamorand, Sipra, Eyat, Usuk, Alare, Zeytin, Braymen Plains |
Saldania | Ilmarrow, Doraim, Vledos, Kasharyk, Kadoc, Pelos, Bethamzthac, Balica, Karsuk |
The Divide | Arumthar, The Taurvann |
Farland | Usdai, Kimmura, Mzrad, Bulghaz, Perapos, Kayaba, Sudar, Sorâne, Hyd |
Director's Miscellany | Amenities, Gear, Prices, Professions, Random Encounters, Sample Characters, Series Loglines, Small Settlement Generator, Supporting Cast Generator |