Cats

The Cat is a small, usually furry, carnivorous mammal. Commonly known as cat, domestic cat or wildcat depending upon the environment in which it is found. Cats are one of the most commonly domesticated animals in Allornus, and their adaptability sees them thrive in all manner of climes and environments from Ahlonia to Nardaan. Cats are similar in anatomy bigger creatures like lions, or bobcats, with strong, flexible bodies, quick reflexes, sharp retractable claws, and teeth adapted to killing small prey. Cat senses make them fine hunters and predators. Cats can hear sounds too faint or too high in frequency for landsman ears, such as those made by mice and other small game. They can see in near darkness, but have poorer colour vision and a better sense of smell than humans. Despite being generally solitary hunters, they value companionship from men and myr, and often even wildcats live in or near civilization, and many peoples greatly value the cat because it is though to bring good fortune to those around it. Myths of golden cats who lead people to hordes of treasure are common in diverse civilized lands, suggesting they are more than mere folk tales.

Potency


Visage

Cats are four-legged creatures, covered with fur, with powerful hind legs and long tails. A cat averages roughly one and a half feet from nose to rear end, and stands perhaps half that from the ground, though when they reach up on their back legs they can reach well over two feet. They have flat muzzles, with long whiskers, snub noses and large eyes with vertically slitted pupil, and full iris, varying in colour from gold to green or blue. Their pointed ears sit atop their heads and swivel in the direction the cat is listening. Cats have retractable claws in their paws, which are formidable weapons against a small opponent, and sharp carnivore's teeth. Their paws have leathery pads on which they walk. A cat's fur varies between a plethora of colours, from orange, black, white, brown, blue-grey and any combination thereof. They are often striped, and frequently display lighter colourings on their chins, bellies, legs, feet, and/or noses. Ears are often damaged or torn in fights, and between these injuries and their diverse markings and colouration cats are easy to tell apart.

Aetherial

Cats have excellent night vision and can see at only one-sixth the light level landsmen require. However, cats have rather poor colour vision and are generally colour-blind. But their eyes do not only see in the dark, but also a little way into the Shadow World. When a powerful spirit is present, or the fabric between the two worlds is thin a cat will see it immediately, and usually react with shock and fear, making it a highly valuable warning to magicians and other arcane dabblers. A cat's whiskers are highly sensitive to touch, and grow to the maximum width of the cat's body, allowing it to judge whether or not it can fit through spaces by pushing through it's head, as well as telling them the location of objects in the dark, both by touching objects directly and by sensing air currents. Cats have excellent hearing and can detect higher-pitched sounds than either dogs or landsmen, cat hearing is also extremely sensitive and is among the best in the animal kingdom. Cats also have an acute sense of smell, and leave their scents all over to claim territories. Their sense of taste is considerably worse than that of a man however. Great climbers and quick runners, as well as powerful jumpers with amazing balance, a cat can get just about anywhere it wants to when it puts its mind to it. Cats also have the uncanny ability to land on their feet when they fall, and though they get hurt the same as anyone, even an unexpected short fall will see the cat land prepared to run.

Nine Lives
A cat's most famous talent is that, while they may not be the hardiest beings in the world, they have an uncanny ability to evade death. But it is an ability that leaves them if it is relied upon. A cat will evade almost certain death nine times in its life, no more, no less. This rather unusual ability is completely unique to cats. Larger cousins of the cat seem not to possess the creature's fortune or ability to defy death, but the lion and its ilk do make up for this with strength and ferocity. Of course, a cat who is mortally injured will squander his lives quickly in mere moments, but a cat that has a graze with death, that might cost a man his life, will walk away licking its wounds and eventually recover.

Craft


Cunning

Cats are active both day and night, although they tend to be slightly more active at night. Though domestic cats prefer to mimic the activity cycles of their masters, while wild cats prefer to hunt under cover of night. Territorial by nature, some cats have small territories, while others can range over a huge area. Spending more than half of their day asleep, cats are unusually light sleepers, and are usually aware of what's going on around them even when dozing. Also remarkable for their cleanliness, they will usually spend the time that they're not sleeping, hunting or eating engaged in meticulous grooming, though they hate the water with a passion.

While they are excellent hunters and stalkers, preferring small prey, cats tend to stealth over force, using their speed and light-footedness to catch faster, less intelligent prey. They're quite happy to herd their prey, or ambush them when they come out of their homes, and enjoy toying with their prey and entertaining themselves when they are confident that it will not escape. Generally solitary, cats can enjoy the company of other cats, but more often than not they fight, and establishing dominance can become quite aggressive and violent. Most cats have a noted fondness for settling in high places, or perching. In the wild, a higher place serve as a concealed site from which to hunt, while for domestic cats the height gives the cat a better observation point, allowing it to survey its territory.

Social

Although wildcats are solitary, the social behavior of domestic cats is much more variable and ranges from widely dispersed individuals to feral cat colonies that form around a food source, based on groups of co-operating females. Within such groups one cat is usually dominant over the others. Each cat in a colony holds a distinct territory, with sexually active males having the largest territories, which are about ten times larger than those of female cats and may overlap with several females' territories. These territories are marked by urine spraying, and by rubbing objects at head height with their flanks and face. Between these territories are neutral areas where cats watch and greet one another without territorial conflicts. Outside these neutral areas, territory holders usually chase away stranger cats, at first by staring, hissing, and growling, and if that does not work, by short but noisy and violent attacks. Despite some cats cohabiting in colonies, cats do not have a social survival strategy, or a pack mentality and always hunt alone.

Domestic cats use many vocalizations for communication, including purring, trilling, hissing, growling/snarling, grunting, and several different forms of meowing. By contrast, feral cats are generally silent. Their types of body language, including position of ears and tail, relaxation of whole body, and kneading of paws, are all indicators of mood. The tail and ears are particularly important social signal mechanisms in cats. Tail-raising also indicates the cat's position in the group's social hierarchy, with dominant individuals raising their tails less often than subordinate animals. Nose-to-nose touching is also a common greeting and may be followed by social grooming, which is solicited by one of the cats raising and tilting its head.

Statistics


Statistics Traits
statistic roll average elite heroic maximum random trait rating subtrait rating
Agility d n n n n [[include 2d6]] Plan plan
Beauty d n n n n [[include 2d6]] Diet diet
Constitution d n n n n [[include 2d6]] Cycle cycle
Dexterity d n n n n [[include 2d6]] trait n
Endurance d n n n n [[include 2d6]]
Initiative d n n n n [[include 2d6]]
Strength d n n n n [[include 2d6]]
Intelligence d n n n n [[include 2d6]]
Knowledge d n n n n [[include 2d6]]
Perception d n n n n [[include 2d6]]
Will d n n n n [[include 2d6]]
Wisdom d n n n n [[include 2d6]]
Bravery d n n n n [[include 2d6]]
Charm d n n n n [[include 2d6]]
Leadership d n n n n [[include 2d6]]
Negotiation d n n n n [[include 2d6]]
Luck d n n n n [[include 2d6]]
Vital Information
sex modifiers
Male no change
Female n
Length ? feet ? inches + Body inches +?' - ?'
Weight (Body + Brawn Skill) x ? lbs + ? lbs - ? lbs
Age
category range modifiers skill spend
Infant n-n years All stats reduced to 65% 5%
Child n-n years All stats reduced to 75% 25%
Adolescent n-n years Physical stats reduced to 90%, Mental and Interpersonal stats 85% 50%
Mature n-n years Physical and Interpersonal stats are 100%, Mental stats reduced to 95% 60%
Adult n-n years All stats are 100% 70%
Midde-Aged n-n years Physical stats reduced to 90%, Mental and Interpersonal stats are 100% 75%
Old n-n years Physical stats reduced to 85%, Mental and Interpersonal stats are reduced to 95% 80%
Venerable n+ years Physical stats reduced to 80%, Mental and Interpersonal stats are reduced to 90% 75%
Random Traits (1d6-5)