The Fale'An-Heir is the language of the faerie-folk, it is a fluid language with few breaks, and many listeners describe it as more of a string of sounds than a clear language. The language of the An-Heir has no written form, for the voice in which the words are spoken will long outlive any parchment or skin on which they would be written, and thus committing something as ephemeral as words and thoughts to physical form seems wasteful and alien to the An-Heir. They speak with rich, musical fluidity and conversations in their language seem almost like song to many listeners, who are often enchanted by the rolling, rhythmic nature of it.

Fale'An-Heir Conventions

The An-Heir tongue is a very simple one on the surface. It has few rules and no exceptions, and linguistically is one of the simplest of all of Allornus' languages to grasp. The names for many things are simply a rough description of them, and the language sounds are largely mono-syllabic, separated commonly by apostrophes and dashes (when written here) when two ideas fit together so as not to break the word as a space would. Highly simple vowel sounds, and seldom silent letters or vowel combinations create a very literal sort of language and little or no use of highly descriptive language means that Fale'An-Heir is functional and highly dependent upon body language, context and tone of voice to convey variances and nuance. While one word might mean 'cold' it could refer to a plethora of diverse nouns and verbs around the concept as well, such as snow, ice, freezing to death and a number of other directly related concepts. An-Heir are creatures of startling intellect, but even when speaking in another language they tend to choose the simplest way to describe something, often mashing two words together to create a slightly jarring mode of speech almost reminiscent of childlike simplicity. They flatly and stubbornly refuse to understand reading and writing no matter what languages they are conversant in. The one exception is the phrase known as the Blood Oath. So burning was the An-Heir hatred of the race of men that it was the only thing in the language ever given written form, and all An-Heir know it's form well.





Fale'An-Heir Terms

A few simple An-Heir terms have been added here. While the entire language cannot be given form, this sort of language can be dropped into sentences during roleplaying, either in it's native form or loose English translation to add flavour and literal simplicity to the An-Heir.

Nar-Fay - Oddewurld - The Shadow World
N'Arn - Lighttime - Day
M'Ku - Blackspan - Night
Ma-Kar - Moonturn - Year
Fay - Fey - Friends/An-Heir like (often used in reference to plants, animals and spirits)
Ka'war - Outwurlder - non An-Heir
Ka'wit - Moon-Cow - Enemy
Gort - Flatface - Ugly/Manlike
Nil'Rath - Deathseeker - Warriors who risk their own lives (rare in An-Heir)

Fale'An-Heir Names

An-Heir names are not the convoluted, heavily vowel-oriented translations that landsmen scholars use, but rather very very simple affairs. Because An-Heir have such small communities they have little need for complex surnames or lengthy first names, and for the most part males get along fine with three or four letter names heavily based on simple consonant sounds, and simple, bold vowels. Females names often end in a vowel sound, softening them a little, most commonly an 'a'. When An-Heir do gather it is customary to introduce them by their formal names. An-Heir have little concept of time or urgency, and so a proper name is an account of the individual's ancestry and of the impressive events of his life, and sometimes takes in excess of an hour to recite. An-Heir learn their own names, mainly because it is unlikely that anyone else would ever remember them, but they craft them carefully and memorize them flawlessly. If An-Heir do need to make themselves distinct they will use a description attached to the name, so that Puk'Laar or Puk tall-like-a-tree is made into a single word, divided in meaning my syllabi and pronunciation - as well as the context that it is a name.

Male: Bid, Brod, Dab, Dorl, Don, Dort, Dron, Drub, Fim, Geb, Jag, Jed, Klan, Klen, Kon, Kort, Med, Pan, Pik, Pin, Puk, Rad, Rut, Tan, Tel.

Female: Ann(a), Ara, Bled(a), Brit(a), Ena, Fey(a), Fima, Jun(a), Kor(a), Lana, Lar(a), Ley, Lin(a), Luna, Mala, Mey, Ray(a), Ro(a), Tey(a).

Written Language

The An-Heir tongue has no written form. An-Heir detest the idea of permanency, it is an impossibility to them that anything physical should be made to last, and given that a book would likely have a shorter life than it's owner it is little wonder that such a concept as posterity is so alien to these long-lived creatures, who live half in a world of eternal flux. When expressing Fale'An-Heir in other languages, translators usually use simple monosyllabic characters and words to create the clipped and simple sounds of the tongue, though other languages are seldom suited to expressing a language of such simplicity, nor capturing the complexity of the body language that accompanies An-Heir speech, that gives nuance to it's meaning.

Languages of Allornus
Ahlonia Isle Trade Tongue; Talthakee; Sielish; Giantish
Shattered Empire Irian; Bosk; Huragga; Ghost-speak
Knives of Rallah Ralstaan; High Ral; Fale'An-Heir; Huragga; Raak
Ancient Duchies Ghanish; Gan; Khal Mhul; Vorgan
Bear Tundra Tu'dra-Bachk, Kardesian
Lands of Chill Malish; Low Haedrasian; Arken
Imperatry Plains Low Haedrasian; Cant; High Cant
Inner Sea Basin Vashri; Kelorn; Irian; Khal Mhul; Bosk; Low Haedrasian; Kena'ku; Black Tongue
Southlands Kelorn; Irian; Bosk; Low Haedrasian; Bray
Unholy Wastes Drak; Malish
Fringe Nations Havari; Drukah
Others Language of Beasts; Language of Trees