Garder is one of the finest footpads and information gatherers in Ravvh, and is in great demand as a result. He is blessed with a face that it is hard to recall, and a build that is totally unremarkable, and so amongst the million strong population of Tohl few can really say whether the man on the street corner is the same one from the marketplace or not. However for all his skill Garder is a man of strange eccentricities.


Garder is a man conspicuous only in his extreme inconspicuousness. His face is unremarkable, his features in proportion, but neither appealing nor unappealing. His eyes are a reflective grey, his hair a sandy blond, his skin an olive tan. He is neither tall nor short, neither stocky nor thin and is exceedingly hard to describe. Even people who know him well find it hard not to confuse Garder’s face or to recall it in any detail. He speaks quietly and in measured tones and dresses in whatever fashion he thinks those around him might. But there is nothing mystical in his blending in, nor any remarkable skill. Garder is merely suited to being part of the background, and has realized that this inconspicuous, unremarkability that has been his birthright can also be his living.


Very intelligent in an off-beat kind of way, Garder can generally perceive around situations rather than through them. He is a practiced expert at nonchalance and this has begun to leak through to his every day life as a subconscious mask of apathy, but those who know him well occasionally see passion return to him, and when it does he proves incredibly animated. A master of disguise gifted with a near blank canvas to work on Garder proves generally distracted and restless unless he is engaged in something, and habitually scribbles notes in a self-devised shorthand that even he himself sometimes can’t decipher on a piece of slate. Not a master stalker, Garder has never needed to be as he excels in going overlooked rather than unseen and as a result he merely dabbles in many of the stealthier skills.


The son of a cobbler in Westbridge, Garder very quickly realized that a life of shoe repair would simply bore him to an early grave and so he took to playing a game and following men through the streets of Tohl to see how long it would take them to chase him off. In the course of growing more experienced in this he also learned a great deal about The City that was his home, and it’s denizens. One day Garder simply didn’t come home, his parents mourned him for dead, but in reality he simply moved on, and has earned his living gathering information for a price ever since.


Garder's parents are still alive in Westbridge, where they have a shop, but Garder has never really even thought to return, or if he has he has never shared the urge. He has an elder sister and younger brother, and perhaps even more siblings have come along since his departure. He would have many enemies, except that his profession calls for those he tracks and watches to not know who he is, and Garder is very good at what he does. As a result only Band and his crew at the Cat's Paw are real associates, though Garder is also a close friend of The Baron, and uses the old man's network extensively in his work, and usually brings back snatches of useful knowledge when he picks them up in return.


Race sex race Skills
Age category (n) Skill Points: spent/total
Profession profession (n) skill value speciality value
Faith faith (n)
Class description (n/n)
Statistics Inventory
Agility n weapon attack damage reach
Beauty n
Constitution n
Dexterity n
Endurance n armour protection hardness durability
Initiative n
Strength n tools skill modifier
Intelligence n attire/misc notes
Knowledge n
Perception n
Will n
Wisdom n
Bravery n
Charm n
Leadership n
Negotiation n
Luck n
Plan Bipedal
Cycle Diurnal
Diet Omnivore
Inferior ESP 2

Character Traits

name (n)