Haedar

The Haedar are the first tribe of the landsmen, governed by the Earthly Divhi Haederas they rule the greatest of man's empires. They are the populous and dominant children of the War Divh and they are central to all of the affairs of men. The legions of the Imperatry Templarate of Haedrasia seek to colonize the world - and they might be capable of doing just that.

Names

Haedrasians, Haedar (historic), Sons of Haederas (Ghania and Nardaan).

Stereotypes

Judgmental, Proud, Dour, Chaste, Puritanical, Defiant, Narrow-Minded, Intractable.

Potency


Visage

The Haedar are a tall, lean people with a tendency to be muscular and long-limbed, for this reason they are fine runners and their legions jogging through the day often outflank a more mobile enemy. Their skin is dark, ranging from caramel to chocolate in colour, but where the skin is thicker on the palms of the hands and the soles of the feet it is much paler. Haedrasian hair is dark and rich, and tends to be worn cropped short on men and cut with a knife. They wear their beards full, arranged in tight vertical ringlets. Women oil their hair daily to keep it straight and supple. Sometimes streaks of red will appear in the hair when the light reflects directly off it. The eyes of the descendants of the Haedar angle downwards slightly, tend to always be brown of very occasionally hazel, and are heavily lashed. They have broad noses, high cheeks, and full lips, and tend to have very deep brows. Men and women have deeper, more resonant voices than landsmen of other tribes.

Those of less pure Haedrasian blood tend to be lighter skinned and often have less lustrous hair and less statuesque builds, but the Haedar facial features persist for several generations, and considerably lighter citizens exist, especially around the borders with the old Kelorn kingdoms and the Inner Sea, as well as in the Haedrasian colonies in Nardaan.

Aetherial

Like all of the tribes of men the Haedar were given the gift of craft by their Divhi, but in the case of the Haedrasians not only has much of this craft been forgotten, but much has been wilfully destroyed by the Lictors in their post-Rage purges. However once the Haedrasians were sand and mud crafters, able to form these soft and inconstant materials of their once-native seaside marshlands. Even today Haedrasian soil is uncannily rich and their farms and vineyards produce yields unlike those of any other landsmen. As befits the scions of the War Divh the Haedar are also natural warriors, and their children can wrestle and fight with their feet and fists almost before they can walk, though such contests are always under the rigid discipline of their parents, so that an almost militant discipline is bred into them too.

Haederas,The War Divhi

The Earthly Divhi Haederas, Divh of War, Divh-Imperator of the Haedrasian Templarate is ruler and Divhi both to the descendants of the Haedar. Haedaras is first amongst the Divh of men, and also the only remaining in the world. He rules the Haedrasian Empire from his great throne at the center of the Eternal Palace in the Unchallenged City. Haederas has long been known as the War Divh for the prowess he proved as a warrior and commander, and many cults worship this aspect both in Haedrasia and all over Allornus. Most of the time Haederas broods on his throne, unaware of time, and it takes something truly momentous to rouse him. As a result it has been over a century since he has even set foot outside his massive throne room.

Craft


Cunning

Haedrasians are a straightforward people, ruled by their faith and their laws - which to a Haedrasian are one and the same. They rely on rules to govern their lives, and are inclined to obey the letter of the law rather than its nature. Haedrasians hold themselves to a high standard, and non-Haedrasians tend to come up lacking to their exacting criteria for perfection. The Haedrasians are forgiving however, these flaws are natural in people who could not keep their own Divhi, or who were too repellent to their Divine patrons to live amongst. Haedrasians have learned much from their subject peoples, and are just but commanding masters, feeling responsible for their charges like a shepherd might his flock. They do value freedom highly - especially the freedom liberation by Haedrasia offers - and utterly reject the idea that one man can own another, causing them to clash frequently with cultures practising indentured labour along their borders.

Social

Haedrasian society is always heavily structured and even Haedrasians who do not follow the War Divh tend to be ruled by their faith, innately believing that law and order are handed down from above. As a result Haedrasians gravitate towards charismatic individuals who claim a link to the heavens. The Haedar are a militant agrarian society with little real distinction between rural and urban Haedrasians in either society or resources. Family groups are important, but loyalties to the state and the empire are considerably more important. To a Haedrasian their Divhi is very much a patron and an ancestor, not just a force. Haedrasian culture and custom is very much centred around tests of willpower and personal worth, and contests to prove their people more worthy than the others of the world, and affirm their standing amongst their own people.

Civilization

Ruling over the greatest empire that Allornus has ever seen, the ancestors of the Haedar could be said to be the most successful and dominant race that the world has ever seen. Ruled by it's earthly divhi Haederas, everyone of rank in Haedrasia belongs to the temple, and faith is paramount in Haedrasia. In the heartland of the empire great cities of red or lemon coloured brick are home to some of the architectural wonders of the modern age, and towering temples and citadels are the heart of the haedrasian settlement. Farther afield they simply adopt the cities and infrastructures of the lands they have conquered, allowing them to function as they always have under the supervision of the priests, so long as this does not prove problematic. Shadowy secret police and massive armies that none can stand against keep Haedrasia strong, while the distant family of the Imperators are allowed to handle matters of trade and commerce. To the haedrasian mind conquered peoples must be well treated, with slavery outlawed and state-sponsored charities found in most major settlements feeding the poor, but even the king who rules a conquered kingdom must bow to the most lowly haedrasian citizen. Citizenship is the ultimate condition, but a citizen has duties, and must be willing to bear arms for Haederas, and cleave to the teachings of his temple, and obey his stringent and demanding laws.

Language


Places

Assar, Azakil, Barbakha, Barukh, Belakhost, Bharth, Carazad, Farrakhi, Kish, Kwaslid, Lhara, Malipur, Ninevh, Shatan, Uruk.

Names

Male: Alexander, Annais, Antor, Baas, Cadius, Diodris, Ekalim, Eridus, Fabius, Galen, Geggus, Hashap, Horace, Jengo, Jezreel Kwasi, Leponis, Lucius, Marco, Mundus, Origol, Philip, Salamis, Sulkwas, Tarig, Tarquin, Tinashis, Tradis, Vurgel.
Female: Aegan, Aria, Atsu, Barasa, Cirta, Drusilla, Duna, Efua, Enna, Eshe, Etrica, Gatrua, Hadiya, Kwada, Lucilla, Marjana, Numa, Nyah, Olivia, Salina, Sheena, Turia.

Statistics


Talents
Graceful +1 | Strong +1 | Forceful +1 | Insightful -2 | Persuasive -1
Unique Abilities
none
Ageing
Infant 0-3 years -5 to all Talents except Lucky
Child 4-11 years -3 to all Talents except Lucky
Adolescent 12-16 years -1 to Tough, Clever and Knowledgeable
Adult 17-39 years none
Middle-aged 40-59 years -1 to Fast, Hale and Strong
Old 60-69 years -2 to all Physical Talents, -1 to Knowledgeable
Venerable 70+ years -3 to all Physical Talents, -2 to all Mental Talents
Basics Variables
Morphology Bipedal Height 5'8" + Size' + 1d3' - 1d3'
Diet Omnivorous Weight 170lbs + (Sizelbs x5) + (Brawnlbs x3) + 1d10lbs - 1d10lbs
Cycle Diurnal Gender standard
Prime Sense Vision