Hallufport

In the south of Camar, the city of Hallufport is a dirty, poorly defended mass of often ramshackle buildings. The multi-storey stone structures of the waterfront have had makeshift slums built leaning against their strong walls, and their decorative façades are hidden under broad beams salvaged from ships, and even the patrician's palace props up makeshift structures marking a swift and hurried expansion in the port's recent past. Improper sewerage and waste disposal gives the city a distinctive odour, and the bay has an oily sheen on the surface of the water. The city walls have fallen into disrepair, as the settlement spills out through and over them, with rude homes now overflowing, blocking battlements, and oozing down the other side, or out through carefully dismantled wall sections, cannibalizing the wall's own stones. Only a cleared section of land, surrounding a shallow, stinking moat, marks Hallufport's boundaries now.

Region: Camar, Inner Sea Basin.
Total Population: 14,820 approx.
Demographics: 45% Goblyn, 44% Landsman, 3% Hobgoblyn, 2% other
Government:
Wealth:
Tech. Level: 7
Major Industry:
Major Religions:

The port itself sits on a slightly elevated island of clay and sandstone on the delta of the River Samark. The ground outside the perimeter of the city is either running water, or else silty flood plain. The land of the city itself juts out from the rest of the coast, into the inner sea, and becomes swiftly deep, and two short sea walls - each ending in a squat lighthouse - protect the shallower coastal approaches from the south and west. The interior of the city is flat, and while no sane man would try to excavate a basement, the streets are largely high enough to avoid the spring floods, as is the single highway leading to the city gates. The docks occupy the entire coastline, except where the patrician's palace rises, like a jewel on a corpse, from its walled precinct next to the southern sea wall. The docks might be the roughest part of a city anywhere else in the world, but in the basin proximity to the sea means wealth, and the entire waterfront, rather than being warehouses, is multi-level wealthy homes, all looking out to sea. But a mere street back and the public houses, steam rooms, and dormitories that serve the poor dockhands that swarm the wharves themselves start.

Further north Hallufport becomes more and more chaotic, with public parks overbuilt with houses, shops, livestock pens, and markets, and every inch of free space turned to one purpose or another. Buildings are often so unsound that they are abandoned, and many poorer or more frugal travellers chance a night in one of these derelicts rather than paying for accommodations elsewhere. The main thoroughfares are crammed with hawkers, fortune-tellers, guides, and of course cutpurses, while the buildings along the sides are filled with tradesmen. Hallufport is especially well known for its piemen, who sell their greasy fare with such gusto and in such vast numbers that no visitor forgets them.

Still, Hallufport is not some repellent den of crime and filth - it is a wealthy city, and one that does not tax its citizens for passing the gates - or really put too much restriction of any kind upon them beyond the rule of law, and so the demand to live in the city, and the success of many of its citizens has led the place to develop out of control, and with little or no planning for growth on such limited ground, the place was always bound to become a cacophonous maze, as each and every resident stamps his own unique vision for the city as a whole on his tiny corner. Once off the streets outsiders are often surprised to find pleasant, quiet courtyards, or comfortable homes whose exteriors look almost in ruin. But equally they might pass through a gleaming whitewashed façade to find themselves in a dead end alleyway protected from the weather by little more than an old ship's sail.

In recent years, the Patrician of Hallufport has become devoutly religious, perhaps out of fear for his immortal soul, and this has led to a wave of zeal that is presently sweeping the city, as every other day seems to mark some religious ceremony or another, and priests from all manner of divh come from all over. Representatives from Taal have also arrived, to bring the message of the unique Taali faith to Remhi, and with luck, his subjects.

The most prominent part of the city is easily the shipbuilder's quarter. Here large fenced areas house workshops and ingenious dry docks where some ships put in for repair, and now and then a brand new vessel is rolled out, bound for some far away port all along the coast of the Inner Sea. In fact, much of Hallufport's wealth comes because it is the single largest commercial constructor of ships in all of the basin - and the shipyards themselves were built solely for the construction of the Great Fleet of Ashiva Mas-Kujabi scarcely a century ago. The fleet itself sailed from Hallufport until the Empire of the North founded its new capitol in Bakkar. Even then, Hallufport was always the home of the fleet, and many of the ships in service there now date back to that time.

Locations of Interest


Hallufport Shipyards
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Patrician's Palace
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City Gates
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City Dungeons
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The Rag Market
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Waterfront Precinct
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Temple Precinct
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The Cobbler's Market
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The Scrap Market
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The Wall Market
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Menagerie
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Notable Groups and Individuals


Remhi of Hallufport
The patrician of Hallufport, Remhi, wields enough power from his various trade connections to equal, if not surpass, any of his more expansive neighbours in Camar. While he is not the most economically savvy of his kind, this canny goblyn sees that gold rolls into his coffers, and thus those of Hallufport, like water flows down the Sŭmra. But his captains, a stout landsman named Drukka, and a goblyn veteran called Vashaia, manage most of the running of the city, with their warriors levying taxes, garrisoning the walls with a watch, and keeping the peace. They leave the temples to operate courts of law, and thus manage to run a pretty tight ship, especially in keeping the docks profitable. The corpulent, sweltering Ashaman, master of the scrap market, is known and feared throughout the city, both for his influence and unpredictability.