Herbalism Skill
The Herbalism Skill represents one of the earliest of civilizations sciences. It is the study of what plants are poisonous, edible, medicinal and so forth. A botanist will be familiar with a wide range of plants, either those found in his region or commonly circulated, and will also have a good idea of what sorts of conditions a given plant will thrive or fail under, can tell whether or not a plan it sick, and whether or not the properties of a given plant will be retained if dried, and whether or not certain effects will react negatively or positively with one another.

Key Statistic: Knowledge
Tech Level: 1

Unskilled


Action

any actions that can be attempted without the skill
Advantage:

Beginner (1-2)


Action

the primary action the skill is required for
Advantage:

Professional (3-5)


Action

an additional, more complex action now available
Advantage:

Expert (6-7)


Action

an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:

Master (8-9)


Action

see above, but even more complex, and usually more niche
Advantage:

Perfect (10)


Perfect Action

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Specialities


Aromatherapy, Foraging, Herbalism, Plant Husbandry, Poisoning.

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