Intimidation Skill
A character with the Intimidation Skill is able to frighten or brow beat other individuals into submission or obedience. Like the Command Skill, Intimidation involves making others do your will, but where Command instills in them the desire to serve your means out of loyalty or a sense of duty, Intimidation causes them to obey out of fear of retribution, known or unknown. This skill is useful to people like bouncers, torturers, bandits and other individuals who have no direct social or political authority over an individual, but still adopt a position of power over them.

Key Statistic: Leadership
Tech Level: 0

Unskilled


Bully/Threaten

any actions that can be attempted without the skill
Advantage:

Beginner (1-2)


Scare

the primary action the skill is required for
Advantage:

Interrogate

the primary action the skill is required for
Advantage:

Professional (3-5)


Demoralize

an additional, more complex action now available
Advantage:

Subdue

an additional, more complex action now available
Advantage:

Expert (6-7)


Terrorize

an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:

Master (8-9)


Action

see above, but even more complex, and usually more niche
Advantage:

Perfect (10)


Scare to Death

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Specialities


A list of common specialities with links to their rules

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