It has been said more than once that Kimmura (kem-OO-ruh) is the true inheritor of Arumthar's lost grandeur, and with the Chalarn at the back of the King-Priests of Kimmura that is no mere boast. Though it lacks the history, wealth, or culture of the ancient Broken Kingdom, Kimmura is that fabled land's equal in pomp and prestige - a fact that often isolates it as much as its remote geography. Compounded by the fear that it is the Hardok Council, and not Manikarius who truly hold the reigns of the land, Kimmura stands completely alone, and not wholly by choice.

Tech Code: 5
Governments: Feudal state under the King-Priest of Kimmura.
Religions: The Aruman Penitence, The Old Way.
Industries and Trades: Fish, agriculture (cotton, figs, olives), timber.
Major Terrain: Flatlands, River, Sea.
Primary Languages: Irian.
Major Settlements: Dalon, Hemmetth, Kalibashut, Osola, Wos.


Physical Geography

Like much of the coast of the Farland, Kimmura is scarred all over by the ruination of the sundering. The south is bordered by a long stretch of ragged, crumbling coastland, with countless small island and towers of teetering rock, the largest of which is the cliff-sided Turan Island, while the west also boasts a natural border in the form of the Aruk River. Inland the hilly plains eventually begin to ascend toward the Shoulders of the World in Mzrad, but here they are regular and almost make the land look like a turbulent sea, rippling and rolling back towards the border with Bulghaz. Ancient maps show the region as having once been mountainous, so it may well be that these hilly ripples are all that remain of a toppled mountain range, brought low by killer waves and fire from the sky. Truly, these lands have known cataclysm intimately, and have been reshaped more than once since the birth of the world. Here and there failed deepings, flooded into strange ruinous lakes or collapsed in on themselves can be seen, though the near inaccessible and partially flooded Mfarndzab Deeping, on Turan, is easily the largest and most intact.

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Political Geography

Kimmura's rulers, styled King-Priest after the rulers of old Arumthar and their new-found zealotry, have long been closely allied with the mage clan of the Chalarn, and their fortunes have only increased since the clan moved their college here during the fall of the Broken Kingdom. Still a remote and isolated land, Kimmura and Perapos cling together for safety on the border of their ancestral home, watching cautiously as new regimes grow there, and then as refugees flood over their borders when they inevitably fall foul of some terrible misfortune or ancient curse. The King-Priests, almost to a man, have believed whole-heartedly that the Divh punished the folk of Arumthar for excessive pride and wanting faith, and since its founding by fleeing refugees, Kimmura has been ruled by passionate zealots whose greatest concern is making sufficient offering and sacrifice to the Divh. Casting goods and treasures into the raging sea is a regular ritual, as is fasting, and the line of the king-priests have also long kept the habit of self-flagellation. Indeed bands of flagellents roam the land, rousing crowds of the unemployed and disenfranchised, and even sacrifice of a man or woman is not unheard of in lean seasons, though the practice is strictly voluntary.



4777 KS The first refugees from Arumthar arrive in the Farland, the Kayari goblyns are resistant.
4782 KS The Chalarn move into the Mfarndzab Deeping and declare for Amamsilius as the first King-Priest of Kimmura.
4784 KS With the threat of the Chalarn, he refugees broker peace with the Kayari Goblyns, and are gifted the Kimmur Coast to settle.
4785 KS Gemani Dhoul becomes Countess-Regent of the refugees, and names the land Kimmura.

5020 KS The priests of the Old Way seize control of Kalibashut in a bloody coup. Vul-Addanant is elected the first King-Priest of Kimmura.

5143 KS Dulucus Kimir is murdered by a group of priests. Manikarius assumes the office of King-Priest.
5145 KS Present day.


Races and Nationalities

majority tribeless Arumtharn refugees/minority population of wealthy irians in cities/goblyn-free/mhulak embassy from Mzrad strong-arming concessions to hunt Usdai's org.

Setting Trait (2): Heirs to the Breaking The people of Kimmura see themselves as the rightful inheritors of the ancient and lauded culture of Arumthar. They scoff at the squatters who eke out a frontier living in the new settlements in that old land, and point to the fact that they, and not the rulers of Aresfin or Fael-They, are descended from the last of Arumthar's noble bloodlines. Even the lowliest of olive picker can trace his lineage to the service of one noble line or another, and all feel a great, even overbearing degree of pride at this heritage.

Flora and Fauna

fig and olive plantations/scrubland with goats-thorn/grasslands with copses of hornbeam and sweet chestnut/leatherleaf/cotton

Notable Individuals

Manikarius Kimir, King-Priest of Kimmura
A little under two years ago Manikarius the Younger, now Manikarius Kimir, became King-Priest of Kimmura after the assassination of his cousin Dulucus. This tight, unsmiling churchman cuts an utterly unforgettable figure. Though he is slight his skin and hair are farer than parchment, and his eyes almost red in colour. As well, an ugly scar crosses vertically from his left brow, across the bridge of his nose, to his right cheek. He claims that his pallor is a sign that he has purged himself of the sin of his ancestors, and accounts the scar to the day of the coup - proclaiming to all that a headless rider cut him across the face with a pitted sword. Manikarius fancies that his unidealistic and largely egalitarian rule makes him a man of the people, and with so little know about the King-Priest before the events of 5143 KS, he's slowly becoming one.



single-level brick buildings/rose or grey plaster/reed thatch/water wheels

Diet and Eating Customs

figs and fig wine/shellfish/goat milk and cheese/

Fashion and Dress

hoods always worn by both sexes (showing hair rude)/robe with tabard over the top/women favour simple jewellery over the hood/large moustaches for men/shorter tunic/tabard combo over bound leggings.

Transportation and Communication

horses common enough, though kai mounts exceptionally rare/large wagons move substantial goods/sea travel rare, and river travel usually by horse-drawn barge/no sail at all save a couple of specific (and well known) vessels.

Common Pass Times

people are active churchgoers/historians, priests and philosophers common in public areas, and people enjoy listening (though they must be approved by king-priest).


Political System

king-priest rules the people, predominantly by controlling information/sponsors temple, but isn't formally a priest - espouses the importance of religion though/the fourteen counts each rule counties, operate courts, raise armies - standard feudalism with some big-brother propaganda to keep the people happy.

Setting Trait (1): Upon Goblyn Sufferage Though they might claim lofty right to the lands that they now occupy, it was not long ago that the Kimur were refugees made welcome by the Goblyns who had long held these lands to be their ancestral cradle. It is true that only the poor land in the marshes and along the crumbling coast were granted to the landsmen, and that they gifted many of the artefacts that survived Arumthar to their half-myr hosts. But the Goblyns could as easily have slain the refugees and claimed their bounty. And if more than the Usdai tribes decide to reclaim the lands they gave then Kimmura will find no aid against a vast and warlike tide.


backed up by mzrad irregulars/a goodly number of mercenaries for a professional fighting force/troops raised by counts to round out.


Trades and Industries

little opportunity for actual trade - potential partners too distant, but yearly shipments of major produce reach Khoper coast/cotton plantations exploit wild cotton of the region/fig, olive and wild cherry orchards/pressed olive oil and fig wine/fisheries, especially river-fish and shellfish, are both a common staple and a major(ish) export.

Chalarn desire for artefacts from old arumthar presents an economy of its own. Their agents have coin and influence.


greatest source of old arumtharn money left, but most settlements still internally self-sufficient, with only the wealth making regular use of currency.

Today In Kimmura…

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The Sprawling Southlands and the Western Kingdoms
Esterfel Sandour, Irak, Newhone, Kipir, Talrat, Verca, Lebros, Kadar, Zulgar, Qilkur, Maradahl, Azakay, Lamorand, Sipra, Eyat, Usuk, Alare, Zeytin, Braymen Plains
Saldania Ilmarrow, Doraim, Vledos, Kasharyk, Kadoc, Pelos, Bethamzthac, Balica, Karsuk
The Divide Arumthar, The Taurvann
Farland Usdai, Kimmura, Mzrad, Bulghaz, Perapos, Kayaba, Sudar, Sorâne, Hyd
Director's Miscellany Amenities, Gear, Prices, Professions, Random Encounters, Sample Characters, Series Loglines, Small Settlement Generator, Supporting Cast Generator