Kord
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Tech Code: 6
Governments:
Religions: The Old Way
Industries and Trades:
Major Terrain:
Primary Languages: Kelorn.
Major Settlements:

Geography


Physical Geography

In Kord the foothills of the Bosots come within thirty miles of the Inner Sea, and the land here is all rolling grassy hills, with patches of bare rock exposed here and there. Rougher than the lands to the west, the soil here is stony, but the hills are rich with minerals and the rockfaces stained with seeping red iron and green copper. In fact so mineral rich are some places, that the trees grow stained by the water they drink, and the forests that seem to blanket so much of Kord are arrayed in bark of red or green, like unmoving armies facing off across a field of battle. Because Kord is so rich in both timber and minerals settlements tend to be small and widely scattered, meaning that nowhere is the land very densely settled, and much of it is still wild. Indeed, many places are still untouched by civilized feet, and while this can be said to be true of nearly any land in Allornus, here those regions are frequently unusually close to settlements.

Political Geography

Kord was quietly conquered a little over half a decade ago by three mysterious individuals calling themselves the Hooded Ones, the heads of a secretive religious sect that had infiltrated the old nobility of Kord. Many say that they did so with the support of Dolremm of Lodel, but most believe that the so-called Unseen Secrets that membership in their order promises are very real. Of course membership is exclusive, and only those of lofty rank receive the much sought-after invitation to come and partake of the secrets. And even then they may never tell a non-brother of their membership, leaving the uninitiated to speculate as to who does and does not belong.

Social Geography

Since the deaths of the old line of Patricians, and the implanting of the three heads of the brotherhood is so recent and dramatic a change to Kord, society here is still in a state of upheaval, and suspicion is rife. No man trusts his neighbour, and no commoner would ever be foolish enough to lift suspicion from his lord.

Faiths and Worship

Kord was once the home of the Old Way in the north, in the days before the Empire of the Northlands forced them to relocate, and so their foothold is strong, and with Amir and Kel Wacuite near at hand re-enforcing their stake in the old faith of the united Kelorns, there can be little doubt that the memory of the lost grandeur of the Old Way's historic home has galvanized the loyalty and faith of Kord's people. But in the palacial domes and temples once occupied by the hierarchy of the Old Way, the Hooded Ones now make their homes.

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History


Timeline

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People


Races and Nationalities

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Flora and Fauna

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Notable Individuals

Dumundrin
Undoubtedly the most devout, influential and feared of the three leaders of the Hooded Ones, what Dumundrin lacks in subtlety he makes up for in sheer destructive might.

Banadrin
Banadrin, the self proclaimed ‘Mouth of the Brotherhood’ could be called the unofficial leader of the Hooded Ones - he is certainly the one who can get things done in Kord, leading many to believe that each of the three heads their own faction within the brotherhood.

Groldrin
Probably the least visible member of the Hooded Ones, Groldrin never the less plays an important part in controlling Kord. He seems to know everything that goes on in the realm as it happens, and it is Groldrin that those plotting against the brotherhood have the most reason to fear.

Culture


Social Etiquette and Customs

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Architecture

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Diet and Eating Customs

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Religion and Philosophy

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Transportation and Communication

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Common Pass Times

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Political


Political System

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Legal System and Enforcement

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Military

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Technology


Architecture and Construction

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Daily Living

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Major Industry

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Medicine

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Economy


Trade

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Major Export and Import

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Money

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Today In Place…


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The Domains of the Inner Sea Basin
The Taurvann, Cal Manar, Amir, Bakkar, Kel Wacuite, Kord, Taal, Lodel, The Inner Sea, Kel Saratose, The Mhul Pont, The Goblynfells, Camar, The Crooked Plains
Director's Miscellany Amenities, Gear, Prices, Professions, Random Encounters, Sample Characters, Series Loglines, Small Settlement Generator, Supporting Cast Generator