Tech Code: 6
Governments: The Incorporated Feudal Fief of Lammornia.
Religions: The Temple of the Sun, The Lammor Cult
Industries and Trades:
Major Terrain:
Primary Languages:
Major Settlements: Lammor's Watch, Tohl Waen,
Geography
Physical Geography
The kingdom of Lammornia, better known as the Pale Kingdom, sits on the southern horn of the second knife, flanked by the Gulf of Shay and the Tuor Gulf.
Political Geography
The Lleweith kingdom of Lammornia was among the most prosperous and powerful, almost the rival of Talladale or Braedenthyr before the unification. Even now it remains one of the largest single fiefs in all of Ralstaa.
Social Geography
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Setting Trait (value): name trait
History
Abridged History
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People
The Lammorns
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Flora and Fauna
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Notable Individuals
Ancient Lotan, King of the Lammorns
It is hard to forget that Lammornia is called 'The Pale Kingdom' in the presence of it's King, for like every king before him, Ancient Lotan's skin is snow-white, and his hair is fiery orange, and only a Lammor child born with such colour is allowed to be named heir, by law as old as the land itself, when Lammor the Red was settled here under Rallah herself.
Today in the Pale Kingdom…
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The Knives of Rallah, High Kingdom of Ralstaa | ||||
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The Shaeish Kingdoms | Caldare, Donnaigh, Rhuovaith, Kileirey, Balleymoore, Cannavin, Wynd, Breconn, Coulbaigh | |||
The Lleweith Kingdoms | Avalaigh, Haeliard, Lammornia, Branddale, Talladale, Bradenthyr, Tohl | |||
The Starwood | Cwmbran, Kentallen Wood, Uerenuell | |||
Tuarvael | Castrette, Serlot, Friesse | |||
The Dunsain Kingdoms | Byrnham, Blackstone, Craigbyrn, Duncarrick, Strath Gorge, Garynshae, The Clanlands, Aulorn's Gate | |||
Director's Miscellany | Amenities, Culture, Gear & Prices, Professions, Random Encounters, Small Settlement Generator, Supporting Cast Generator |