Lamorand
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Major Settlements: Meekenfik

Geography


Physical Geography

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Political Geography

Before the conquests of the charismatic Master Yold, the marches of Lamorand were little more than a loosely allied jumble of city-states, clan-patriarchies, and petty dominions. During his short reign, with the aid bought from the guilds with his extensive wealth, the Master has managed to impose a measure of unity on Lamorand; functionaries of the national government are now organised in ‘cohorts’, and all areas now pay their taxes into the coffers of the Master, though telling exactly what each petty ruler owes is near impossible, and working out just who has a legitimate claim to what is proving nightmarish for Yold's bureaucrats. For his part, Yold has begun construction of a splendid new city directly across the river Muldu from Sipra, to serve as Lamorand's first capitol.

Social Geography

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Setting Trait (value): name trait

History


Timeline

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People


Races and Nationalities

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Flora and Fauna

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Notable Individuals

Individual
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Culture


Social Etiquette and Customs

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Arts and Entertainment

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Architecture

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Diet and Eating Customs

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Fashion and Dress

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Religion and Philosophy

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Transportation and Communication

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Common Pass Times

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Political


Political System

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Legal System and Enforcement

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Military

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Technology


Architecture and Construction

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Daily Living

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Major Industry

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Medicine

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Economy


Trade

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Major Export and Import

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Money

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Today In Place…


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The Sprawling Southlands and the Western Kingdoms
Esterfel Sandour, Irak, Newhone, Kipir, Talrat, Verca, Lebros, Kadar, Zulgar, Qilkur, Maradahl, Azakay, Lamorand, Sipra, Eyat, Usuk, Alare, Zeytin, Braymen Plains
Saldania Ilmarrow, Doraim, Vledos, Kasharyk, Kadoc, Pelos, Bethamzthac, Balica, Karsuk
The Divide Arumthar, The Taurvann
Farland Usdai, Kimmura, Mzrad, Bulghaz, Perapos, Kayaba, Sudar, Sorâne, Hyd
Director's Miscellany Amenities, Gear, Prices, Professions, Random Encounters, Sample Characters, Series Loglines, Small Settlement Generator, Supporting Cast Generator