Malk
wealthiest and most influential of the irian nations, ruled over by a trifecta of kings since the fall of the empire, each of whom must be in agreement to achieve anything. constant politicking and manoeuvring, none of these kings are the bad guy, nor do any of them aspire to remove the others, but they are all constantly moving to thwart one another unless a common concern arises.

Tech Code: 8
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Geography


Physical Geography

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Political Geography

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Social Geography

Malk on the southern coast is the very peak of Irian society - a glimpse at what the empire might have been had it survived. A sprawling port-city where the wonders of the modern world are all on display. Ruled over by three great Nasir, each equal in status, Malk is a hub of political intrigue, dominated by the irian culture, and peppered with isolated communities from all the other great cultures of the world. Extensive sewers and other public works make the city clean, and glass windows make buildings watertight and cosy, while the Irian Straits shelter the land from storms, and keep Malk temperate and busy.

Faith and Religion

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History


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People


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Flora and Fauna

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Notable Individuals

Mut-Thanilen, Nasir of Malk
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Drals-Uvren, Nasir of Malk
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Gol-Yassor, Nasir of Malk
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Life in Malk


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Political


Political System

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Legal System and Enforcement

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Daily Living

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Medicine

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Trade

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Today In Place…


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The Shattered Shards of the Irian Empire
Ulvrith, Dagmora, Assardan, Ulynlul, Mora-Amar, Kashmora, Enlal-Makal, Dagvrith, Dag-Molag, Orenthril, Sukkadia, Dol-Sardis, Suldan, Llumora, Mmu-Molag, Sudben, Malk
Director's Miscellany Amenities, Culture, Gear, Prices, Professions, Random Encounters, Sample Characters, Series Loglines, Small Settlement Generator, Supporting Cast Generator