Table of Contents
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Tech Code: 7.
Governments: Unitary Holy Nasirate shared by three hereditary Nasiri houses.
Religions: Eastern Orthodox Temple of Irik; Drujite Temple of Irik.
Industries and Trades: Banking; silver, gold and ruby mining; international trade; ranching (sheep and goats).
Major Terrain: Flatlands; Sea; Swamp; City.
Primary Languages: Irian.
Major Settlements: Muminmalk.
Geography
Physical Geography
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Political Geography
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Social Geography
Malk on the southern coast is the very peak of Irian society - a glimpse at what the empire might have been had it survived. A sprawling port-city where the wonders of the modern world are all on display. Ruled over by three great Nasir, each equal in status, Malk is a hub of political intrigue, dominated by the irian culture, and peppered with isolated communities from all the other great cultures of the world. Extensive sewers and other public works make the city clean, and glass windows make buildings watertight and cosy, while the Irian Straits shelter the land from storms, and keep Malk temperate and busy.
Faith and Religion
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Setting Trait (value): name trait
History
Timeline
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People
Races and Nationalities
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Flora and Fauna
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Notable Individuals
Mut-Thanilen, Nasir of Malk and his Voice Mut-Tenisi
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Drals-Uvren, Nasir of Malk and his Voice Drals-Girynu
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Gol-Yassor, Nasir of Malk and his Voice Gol-Assuriri
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Life in Malk
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Political
Political System
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Legal System and Enforcement
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Military
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Technology
Architecture and Construction
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Daily Living
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Major Industry
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Medicine
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Economy
Trade
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Major Export and Import
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Money
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Today In Place…
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The Shattered Shards of the Irian Empire | |
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Ulvrith, Dagmora, Assardan, Ulynlul, Mora-Amar, Kashmora, Enlal-Makal, Dagvrith, Dag-Molag, Orenthril, Sukkadia, Dol-Sardis, Suldan, Llumora, Mmu-Molag, Sudben, Malk | |
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