Marksmanship Skill
A character with the Marksmanship Skill is adept in the use of long-ranged weapons, specifically and most commonly all forms of bows or slings, thrown weapons like stones or spears, catapults and siege engines, and the ballistics involved in their use. The character is adept as judging trajectory and how much force will be required to cover a specific distance. More points in the skill are required at greater range.

Key Statistic: Dexterity
Tech Level: 1

Unskilled


Short Range Shooting/Straight Shooting

any actions that can be attempted without the skill
Advantage:

Beginner (1-2)


Medium Range Shooting

maintain formatting
Advantage:

Aiming

maintain formatting
Advantage:

Called Shot

the primary action the skill is required for
Advantage:

Professional (3-5)


Long Range Shooting

maintain formatting
Advantage:

Moving Shooting

maintain formatting
Advantage:

Steadying

an additional, more complex action now available
Advantage:

Expert (6-7)


Pinion

maintain formatting
Advantage:

Shoot Down

A talented targeteer can actually shoot another arrow, bolt or missile while in mid air
Advantage:

Multi Shot

maintain formatting
Advantage:

Master (8-9)


Eye of a Needle

maintain formatting
Advantage:

Quick Firing

see above, but even more complex, and usually more niche
Advantage:

Perfect (10)


Shoot Around Corners

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Specialities


Bows, Catapults, Crossbows, Slings, Sniping, Targeteering, Special Passes*

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