Myrnaműn are more commonly known simply as Beastmen, or simply Myr. There are five kinds of myr, the vargör, the bärchak, the kenu, the skrāl, the urgrol, and the orkûn. The yrach'nien and the zard are the stuff of ancient history, or perhaps even myth, and it is unknown where these creatures are today, and the taruun are almost certainly long dead. The zard, though defeated, have spawned their own kindred in the goblynkin, but these halfbreeds are not true myr as their parents were.


Like landsmen, the myrnamũn are descended from the changelings - creatures shaped from living clay by the divhi, and given a fiery spark, and breath that gave them life. And because they were creatures of clay they had the ability to change - to make of themselves what they wished, to best occupy the world. And unlike the beasts that were part of the land, the changelings were given souls; eternal life both within and beyond the world. Of the two groups of changelings created, the myr were the first. Life for the myrnamũn was demanding, and they competed with the beasts of the land for their food, shelter and territory.

Many early myr tribes simply vanished, wandering vainly in search of a rich and unclaimed land. But others choose to persevere, and to live amongst the beasts of the land, emulating those who dominated the region that they had chosen as home. And, without really realizing that it was their power to do so, the myr grew like the beasts they emulated. The bärchak became like the thunder bears that they venerated as their divhi. The vargör grew as much like the goats they herded as they did like the wolves that hunted them. The kenu and skrāl both lived amongst bird life, and while the skrāl learned to master the skies the kenu focused on the owl and the stork, learning their minds, and finding that their shape came with it. And to the orkûn the plains cats and wild boars they hunted with, and to the zard the heat loving desert lizard, and to the taruun the great cattle they kept, and to the yrach-nien, those terrible creatures that dwelt in the shadowy crevasses that they venerated from fear. And so the changeling myr chose a shape, and slowly they forgot their ability to change, and their clay turned to stone, and thus they were given shape.


Once Allornus was known as the Isle of Myr, and though men have settled all of the eastern portions of the mighty continent, the beastmen are still firmly entrenched in their ancestral home. In the far east and north the vargör dwell in the colder climes on the flats of the ghan north. The urgrol, displaced from the southern imperatry plains by the haedar, live along the south-eastern coast from Shaeish Ralstaa through Iria and even in the Southlands. The mighty bärchak, few in number though they are, occupy the northern glaciers, and they and the vargör have made war as long as history recalls. In the south the skrāl live high atop the Sirolas Mountains and in the towering peaks of Ralstaa, while in the west on the banks of the Inner Sea dwell the nomadic orkûn and the fractious but wise kenu. It is possible that somewhere beyond the Battlewaite the zard still dwell, and perhaps even the yrach'nien are more than feverish myth, but it is certain that the proud and mighty taruun who once occupied the lands of the imperatry plains, are a thing of the past - a race lost to war against the coming of the landsmen. Who knows what other myr fell beneath the waves when so much of the isle vanished forever, and how many might have staked their claim today had the race of men not squandered their home and come to the isle of myr.

The Volume of Beasts: Bestiary for Darkrealm
Civilized Races races;