Performing Skill
The Performance Skill is used to take on the characteristics, mannerisms, speech and other aspects other than your own, be that other someone real or fictional, in order to trick or entertain. It also involves feigning or disguising opinion and emotion. In short, the acting skill is the art of pretending, or performing, covering acting, dancing, storytelling, or even religious recitation and leadership. Useful obviously to actors, travelling players and mummers, some priests who portray parts in religious ceremonies and others who put on performances, but also useful to con-men and spies, who wish to appear to be something or someone they are not, the performance skill is one that anyone wanting to disguise their own identity through behaviour will find useful, and paired with the Disguise skill or Conning skill it becomes doubly effective.

Key Statistic: Charm
Tech Level: 2

Unskilled


Action

any actions that can be attempted without the skill
Advantage:

Beginner (1-2)


Action

the primary action the skill is required for
Advantage:

Professional (3-5)


Action

an additional, more complex action now available
Advantage:

Expert (6-7)


Action

an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:

Master (8-9)


Action

see above, but even more complex, and usually more niche
Advantage:

Perfect (10)


Perfect Action

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Specialities


A list of common specialities with links to their rules

Skills
Acumen | Alchemy | Animal Training | Artistry | Athletics | Awareness | Bargaining | Body Control | Brawn | Conning | Cookery | Deduction | Disguise | Divhi Religion | Divination | Engineering | Farming | Flattery | Gaming | Governance | Healing | Herbalism | Herding | Intimidation | Leadership | Marksmanship | Martial Combat | Material Crafting | Music | Numeracy | Oratory | Performing | Questioning | Region Lore | Region History | Resolve | Riding | Sleight of Hand | Speak Language | Stamina | Stealth | Strategy | Swimming | Teaching | Terrain Survival | Tracking | Trapping | Unarmed Combat | Vehicle Handling | Wit