In Allornus, possible regions include: Ahlonia Lore, Iria Lore, Shaeish Kingdoms Lore, Lleweith Kingdoms Lore, Dunsain Kingdoms Lore, Starwood Lore, Ghanish Duchies Lore, Kardesia Lore, Frozen North Lore, Ghan States Lore, Central Flats Lore, Drak Frontier Lore, Kelorn Districts Lore, Southern Soldatry Lore, Nardaan Lore, Maldaakore Lore, Fringe Lore, Inner Sea Lore, Esterfel Lore, Saldania Lore, Dividelands Lore or Farland Lore.
Key Statistic: Knowledge
Tech Level: 2
Unskilled
Action
any actions that can be attempted without the skill
Advantage:
Beginner (1-2)
Action
the primary action the skill is required for
Advantage:
Professional (3-5)
Action
an additional, more complex action now available
Advantage:
Expert (6-7)
Action
an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:
Master (8-9)
Action
see above, but even more complex, and usually more niche
Advantage:
Perfect (10)
Perfect Action
an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:
Specialities
By Settlement: This enhancement speciality applies to knowledge about a single settled area, be it a city, large town, cluster of villages or the like. It is very common, for instance, for a character who has led a fairly sedentary life to know substantially more about his home town than he does about the region it occupies. Similarly a character who has made a special study of a single city will be better able to produce a fact about the city than the realm in which it is situated.
By Facet: Characters might know about a specific facet of life in a region, represented by this enhancement speciality. Common examples might include Political, Economic, Criminal, Natural or Military. The character has made a specific study, or has specific experience of the region in question especially relating to this aspect of its culture and geography.
Skills |
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Acumen | Alchemy | Animal Training | Artistry | Athletics | Awareness | Bargaining | Body Control | Brawn | Conning | Cookery | Deduction | Disguise | Divhi Religion | Divination | Engineering | Farming | Flattery | Gaming | Governance | Healing | Herbalism | Herding | Intimidation | Leadership | Marksmanship | Martial Combat | Material Crafting | Music | Numeracy | Oratory | Performing | Questioning | Region Lore | Region History | Resolve | Riding | Sleight of Hand | Speak Language | Stamina | Stealth | Strategy | Swimming | Teaching | Terrain Survival | Tracking | Trapping | Unarmed Combat | Vehicle Handling | Wit |