Stealth Skill
Moving unnoticed, without making noise is the province of the Stealth Skill. Characters with this skill understand how their footfalls can be masked so as to not make a sound, how to keep the light always between themselves and anyone who might detect them so as not to cast a shadow, and the like, and also understand how to best disguise any evidence of their passage. They are experts at moving unnoticed, not to be confused with characters using the Hiding Skill, who are experts at finding places in which to go unseen and to observe from. They say that a truly fine sneaker can walk through a pile of autumn leaves without making a sound or leaving a trail.

Key Statistic: Agility
Tech Level: 0

Unskilled


Tiptoe

any actions that can be attempted without the skill
Advantage:

Beginner (1-2)


Brisk Sneak

the primary action the skill is required for
Advantage:

Shadowing

the primary action the skill is required for
Advantage:

Cover Trail

an additional, more complex action now available
Advantage:

Professional (3-5)


Speed Sneak

an additional, more complex action now available
Advantage:

Silent Landing

an additional, more complex action now available
Advantage:

No Trail

an additional, more complex action now available
Advantage:

Expert (6-7)


Action

an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:

Master (8-9)


Action

see above, but even more complex, and usually more niche
Advantage:

Perfect (10)


Perfect Action

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Specialities


A list of common specialities with links to their rules

Skills
Acumen | Alchemy | Animal Training | Artistry | Athletics | Awareness | Bargaining | Body Control | Brawn | Conning | Cookery | Deduction | Disguise | Divhi Religion | Divination | Engineering | Farming | Flattery | Gaming | Governance | Healing | Herbalism | Herding | Intimidation | Leadership | Marksmanship | Martial Combat | Material Crafting | Music | Numeracy | Oratory | Performing | Questioning | Region Lore | Region History | Resolve | Riding | Sleight of Hand | Speak Language | Stamina | Stealth | Strategy | Swimming | Teaching | Terrain Survival | Tracking | Trapping | Unarmed Combat | Vehicle Handling | Wit