Swimming Skill
The ability to move through water, though natural to those creatures that are native to the water, is a skill that needs to be learned by land dwellers. A character with the Swimming Skill knows how to propel himself through the water, or other kinds of liquid if applicable. At more advance levels he also knows how to empty his lungs to dive, how to streamline himself in order to be propelled forward faster, and how to not panic and conserve his breath in order to dive deeper and longer.

Key Statistic: Agility
Tech Level: 0

Unskilled


Tread Water

any actions that can be attempted without the skill
Advantage:

Beginner (1-2)


Hold Breath

the primary action the skill is required for
Advantage:

Float

the primary action the skill is required for
Advantage:

Paddle

the primary action the skill is required for
Advantage:

Professional (3-5)


Swim

an additional, more complex action now available
Advantage:

Dive

an additional, more complex action now available
Advantage:

Expert (6-7)


Swift Swim

an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:

Deep Dive

an even more complex, often exciting or niched action or one that improves the quality of the primary action or actions
Advantage:

Master (8-9)


Action

see above, but even more complex, and usually more niche
Advantage:

Perfect (10)


Perfect Action

an impossible, mythic, "magical" power acquired by perfecting the skill
Advantage:

Specialities


A list of common specialities with links to their rules

Skills
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