Tech Code: 7
Governments: Totalitarian theocratic dominion administered by the Arch-Primate of Suirene.
Religions: Imperatry Temple
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Major Terrain: Flatlands, Sea.
Primary Languages: Low Haedrasian, Cant.
Major Settlements: Siwonaba.
Geography
Physical Geography
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Political Geography
Just as the Bair is a region unlike the rest of Haedrasia in topography, so the political landscape is very different. The Templarate has never had much interest in this southern coast - both of the Bair's borders are secured by ancient treaty, and are some of the only truly friendly borders Haedrasia has. And so distant is this land from the heart of the empire, and so loyal from generations of being populated by retired, decorated soldiers, that internal politics and rebellion have never reached far above a whisper. Even the Lictors concern themselves more with the borderlands with the southern Kelorn districts, where the ancient mage clans still hold sway, rather than examining the citizens of the bair too closely.
Social Geography
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History
Abridged History
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People
Races and Nationalities
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Flora and Fauna
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Notable Individuals
Arch-Primate of Suirene, Teon Halius Manus
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Today In Location…
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The Imperatry Plains of Mighty Haedrasia | ||||
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The Frozen North | Cosarian Islands, Perca, Lekia, Illyum | |||
The Ghan States | Khalavic-Ghania, Trazdek-Ghania, Dragolchok-Ghania, Royal Haedrasia | |||
The Central Flats | Haedarium, Icarium, Lukaria, Haedrasia and the Unchallenged City, Roetia | |||
The Drak Frontier | Black Ice Bay, Maldrakaneum, The Salt Flats, Turana | |||
The Kelorn Districts | Gamon, Marisarn, Cal-Tolun, Trodur, The Three Cities | |||
The Southern Soldatry | Pannonium, Sacraminium, The Bair | |||
Director's Miscellany | Amenities, Culture, Gear, Prices, Professions, Random Encounters, Sample Characters, Series Loglines, Small Settlement Generator, Supporting Cast Generator |