Tech Code: 0
Governments: none.
Religions: none
Industries and Trades: none.
Major Terrain: Mountains.
Primary Languages: none.
Major Settlements: none.
Geography
Physical Geography
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Setting Trait (3): In the Frigid, Alien, Night There is but a single thing that a rare visitor will recall about the north - the land. Cloaked in eternal night, the land has never glimpsed the sun, and nor have the things that live here. As cold as the glaciers of Kardesia, and never knowing the touch of the sun, the ice here has been frozen since the dawn of the world, and what little ekes out a pathetic living in these dire lands is strange - unlike anything found anywhere else in the world. Passing north of the Nachtrekts is like stepping off Allornus altogether.
Surviving the Eternal Night
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The Divh Beyond the Light
There is no certainty, and less knowledge. No religion offers the creature worship. No book records its name. But the people of Nardaan believe that the extreme cold and dark of Nardaan is cause by a powerful and angry elemental, totally alien to the rest of its kind, that rules over the lands north of the mountains. Some say it was driven made by the sundering, or that it is in fact one of the fabled memories of the sundering. Whatever the truth, there is something utterly other-worldly embodied in that land, and those few who have ventured north say that its whispers carry mad ramblings on the wind.
History
Timeline
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Denizens in the North
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Today, In The Dark…
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Nardaan, Land of Chill and Eternal Night | ||||
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The Hallowedland, The Heathen North, Arkenrecht, Meldoki | ||||
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