Divh

In most conventional fantasy settings there are Gods, in the darkrealm there are a number of different divine beings, believed in and venerated in different ways in different lands, and not at all in some. These creatures have a number of names, but the most common is Divh (singular Divhi), Divinities or Divines. This can be a by-word for anything that receives worship, and has a certain immortal potency. Dev are also a kind of Divh, used to describe Divhi who are bound to the mortal, waking world. Of course, no landsman faith thinks of their divine patrons in these terms, but the six landsmen Divh are actually better described as Dev.

Divh are usually associated with some aspect of the world or another in the faiths in which they appear. For instance the Divhi Haederas is worshipped as the War Divhi in a number of lands, but in his native Haedrasia he is much more than that, being seen as the only Divhi they need, their divine patron - though their culture puts a good deal of emphasis on the militant. A single Divhi may have a huge number of names, descriptions, religions and associations however usually it is not especially relevant to know that the Divhi a character worships in one faith may be the same being from another, even opposing faith. Many times sects have clashed over how best to venerate their patron. And it has not been unknown for two faiths devoted to the same Divhi to clash, without even realizing they share a patron.

By contrast, the seven Old Divh - known by older sources as Divhidere or Divhides - are something apart from all other patrons and immortals that receive worship. These seven are infinitely powerful, all-knowing, and utterly alien. They see aeons as mortals see hours. When they allowed the O'ah the Creator to make the world they thought it a grand end to their eternity of emptiness. But quickly they began to fear that their very existence had been bound to the world. Now they wait with hateful patience on the ever-expanding fringes of reality. They care nothing for the affairs of mortals, but all faiths recognize debt to them, or else fear of them.

Below is a list of the best known Divh, and a selection of some involved with the greater faiths of the world:

The Divh and Dev
The Old Divh O'Ah, Bahru, Modan, Makha, Kalakhi, Elis, Otta, Sen.
The Paragons Haederas, Nofus, Rallah, Malar, Ghanda, Irik.
The Baalfr Mabion, Nara, Kispin, Galachos, The Straw Divhi.
Major Elementals The Horned Father, The Singing One, The Pumpkin King, Deep Shana, Kenka, Papa Karax, The Dust Man, Aini-Mama, The Sea Dev, The White Wyrm, Gruna.
Major Faiths of Allornus
Imperatry Temple Sects Haederas,
Toldak Pantheon Da'ak,
Carroghan Pantheon Eku,
Diounic Pantheon Aliel, Koroth, Ettin, The Five Oracles.
Jaronite Pantheon Jaron,

The term Divh or Divhi can be applied to any being that is the subject of worship, usually a supernatural one. Someone extensively learned might break the term further. Dev would imply those creatures bound to one world or another, but still immortal, such as the unascended Paragons, the elementals or the Baalfr. And Divhidre would imply those ancient, Elder Gods. Unimaginably alien beings that predated the inception of reality itself.

Divhi in the Darkrealm Game

Divhidre are all knowing, all seeing, omnipresent and all powerful beings, and unless noted otherwise, using them as antagonists against a mortal being is totally futile. They cannot be killed or overcome except in the most extreme of circumstances and omnipotence means that they are truly fearsome beings. Even amongst the Dev the plight of an individual mortal is largely of too little import for a Divhi to concern itself with, and while many religions believe the contrary (correctly or not) they are seldom interested in meddling in the affairs of mortal men. However the Dev are earthly beings, and especially the Paragons and Baalfr are isolated to bodies. No matter how potent and immortal, their perception and their ability to influence the world comes largely through their followers, not their own might, and they will work to court the faithful in a way their more powerful counterparts never would. This would likely account for their popularity.