Appendix 2: Damage Statuses

Attacker can take a die of disadvantage on attack to dictate hit location (in the event of a hit), otherwise defender always chooses location.

Head


Burning

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Impact

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Wounding: Gash

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Wounding: Puncture

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Head Sublocation

Face (Brow, Eyes, Nose, Cheek, Mouth) | Ears | Throat | Scalp

Torso


Burning

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Impact

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Wounding: Gash

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Wounding: Puncture

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Torso Sublocation

Chest (Lung, Heart) | Ribs | Gut | Groin

Arms


Burning

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Impact

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Wounding: Gash

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Wounding: Puncture

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Arm Sublocation

Hand/Held item | Elbow | Shoulder

Legs


Burning

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Impact

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Wounding: Gash

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Wounding: Puncture

Light:
Serious:
Heavy:
Severe:
Crippling:
Critical:

Leg Sublocation

Thigh | Knee | Calf | Foot

The Tome of Lore: Core Rules for Darkrealm
Chapter 1 Character Creation; Concept; Core Details; Player Interaction
Chapter 2 Talents; The Fourteen Talents; Generating Character Talents; Properties
Chapter 3 Traits; Character Traits; Context Traits; Status Traits
Chapter 4 Skills; The Skill List; Purchasing Skills
Chapter 5 Gameplay; Announcing a Test; Sequence of Play; Actions and Objectives
Chapter 6 Damage; Opposed Tests; Effects of Damage; Recovery; Death
Chapter 7 Development; Awarding Hero Points; Training; Changing Character Traits
Chapter 8 Setting; Tone; Technology & Lifestyle; Religion; Magic; Other Oddities
Chapter 9 Player Races; Civilized Races; Racial Abilities
Chapter 10 Gear; Armour; Weapons; Tools; Animals and Transport; Clothing; Weight and Encumbrance
Chapter 11 Magic; Alchemy; Divination; Talismans and Relics; Fear and Superstition; Spellcasting
Chapter 12 Game Creation;
Appendices Common Actions; Damage Statuses